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Asset Generation

3D MODELING

High-poly & low-poly assets built with clean topology and proper UV mapping for any engine.

3D MODELING

Crafting high-precision 3D models with clean edge loops, optimized quad topology, custom UV unwrap, and industry-standard PBR materials (Albedo, Normal, Roughness, Metallic, Ambient Occlusion). Perfect for real-time video game engines, AAA asset libraries, visual effects, and architectural visualization.

Key Benefits

Optimized draw-calls and performance in Unreal Engine / Unity
Photorealistic surface detailing and micro-displacement
Flexible export formats (.FBX, .OBJ, .GLTF, .BLEND)
Engine-ready collision meshes and LODs (Level of Detail)

Development Process

01

Concept & Reference Analysis

Analyze reference orthographics, scale requirements, and polycount targets.

02

High-Poly Sculpt & Blockout

Sculpt fine surface details, micro-creases, hard-surface bevels, and anatomical proportions.

03

Low-Poly Retopology & UV Unwrap

Optimize quad geometry and unwrap efficient UV islands with minimal distortion.

04

PBR Texturing & Bake

Bake normal/AO maps and apply realistic procedural materials in Substance Painter.

Service Showcase Gallery

Gallery 1
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Starting at
Starting From $350
Est. Delivery: 5-7 Business Days

Features

Clean Quad Topology & Retopology
Non-Overlapping UV Mapping
4K/8K PBR Texture Painting
High-Poly Digital Sculpting

Deliverables

Low-Poly & High-Poly FBX/OBJ Model Files
Packed 4K PBR Texture Maps (PBR Metallic/Roughness)
Substance Painter / Blender Native Source Files
Rendered Portfolio Turntable Images

Tech Stack

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INSTANT COST ESTIMATOR

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